We would like to thank everyone who attended HIVE 5 with Hornall Anderson and AIGA Seattle. The very-much-oversold event was a clear indication of the energy and commitment the Seattle community holds for experience design. Additional thanks are in order for both Chris Monberg and Ashley Arhart who delivered great discussions on interaction, experience and engaging built spaces as framework for storytelling narrative.
The event was held on November 10th at the Hornall Anderson Experience Lab (HAX) and was our first public viewing of the new space. For more information about HAX please continue to visit the Hornall Anderson blog (right here). Direct inquiries can be sent to hax@hornallanderson.com
Did you attend? See photos from the event.
Stay tuned for more information about the announced 2010 HAX fellowship.
Sometimes it’s about having fun. For the 2009 AIGA Seattle studio tours, we teamed up with 3 of the participating studios (HL2, Pop, Methodologie) to visualize a common twitter hash trend (#studiotours). Effectively using Twitter as our database framework, each studio was responsible for their own visualization needing only to source #studiotours for data.
Our approach? Outer space, of course. Each studio was assigned a unique planet to which specific tweets with relevance to the particular studio would orbit. Planetary statistics (Colonization, settlements, conditions) were generated based on activity statistics over the course of the evening.
The Twitterverse was displayed via large projection. An additional interface was set up to allow those visitors without a Twitter account to participate.
Woohoo. We launched our first completed lab project from the Hornall Anderson Experience Lab last Friday to the unsuspecting public. The lucky bus commuters at 3rd & Cherry (in Seattle) now know a little more about the status and whereabouts of their respective bus. Watch the video to get a sense for the feature set & behaviors. The technology consists of rear projection, vacuity film, and a capacitive touch layer – all on the backside of the window.
We’ll be rolling out interaction & feature updates over the coming months to help nip-tuck the imperfections – this is ‘lab’ work afterall.
Operational hours are still being determined, but I’m guessing we’ll have this specific interface up from about 3PM until routes close.
I.D. Magazine is featuring our work at Madison Square Garden in their upcoming September issue. I’ve long been a fan of I.D., who covers a huge intersection of design mediums, from industrial to environmental. It’s great to see our work being represented. A short quote from Jamie, our director, and a brief write up of the MSG Presentation Center available here. Can’t wait to see it in print.
What do they have in common? All three almost work. I just tried uploading a ‘working beta’ of our most recent work from the innards of the Hornall Anderson lab, only to find out the 3GS encodes its video files in such a way that Vimeo can’t determine proper orientation (when in portrait). It seems like they’re working on it, but alas, I’ll have to turn to Youtube henceforth until the problem is resolved. In the meantime, feel free to turn your head 90° for a sneak peak at the 3rd and Cherry metro installation we’ll be putting up in the coming weeks. Find your bus, see when it’s arriving, where it is in town, and most importantly – if it has already departed. We’ll be employing a number of cool technologies, including a window application making use of touch foil, thus allowing people to interact with it from the street.