Empire State Building

I’ve just returned from having the pleasure of spending over a week in New York City. My time there was spent finalizing an exhibit installation at the Empire State Building aimed at educating the visiting public on the great efforts the building has undertook to retrofit it’s existing systems, aiming for building-wide gains in energy efficiency. The Empire project has been specifically challenging since the beginning; visualizing the inherent complexities in a simple and easy to understand dialog for a mixed age and largely foreign audience proved not to be a trivial task. Our solution was to provide a 5 chapter story, starting with building envelope all the way through the reprograming of internal systems.

The sustainability exhibit, now open to the public, marks my last and final project with Hornall Anderson. More photos, and process work is posted at my portfolio site.

For now, goodbye New York City, goodbye Hornall Anderson, and goodbye Seattle.

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A Passage from “The Design of Everyday Things”

Donald Norman on ubiquitous computing in 1988, before Mark Weiser popularized the term that same year:

This imaginary calendar looks like a calendar. It’s about the size of a standard pad of paper, it opens up to display dates. But it really is a computer, so it can do things that today’s appointment calendar cannot. It can, for example, present its information in different formats: it can display the pages compressed so that a whole year fits on one page; it can expand the display so that I see a single day in thirty-minute intervals. Because I frequently use my calendar in conjunction with my travels, the calendar is also an address book, notepad, and expense account record. Most importantly, it can also connect itself to other systems (via a wireless infrared or electromagnetic channel). Thus, whatever I enter into the calendar gets transmitted to my office and home systems so that they are always in synchrony. If I make an appointment or change someones address or telephone number on one system, the others get told. When I finish a trip, the expense record can be transferred to the expense account form. The computer is invisible, hidden beneath the surface; only the task is visible. Although I may actually be using a computer, I feel as if I am using my appointment calendar.

I’ve just finished reading the popular classic on human-centered design. Having this kind of foresight into the importance of pervasive computing and tangible media twenty-two years ago is nothing to scoff at. I’d say there are even some yet-to-be-realized predictions in the passage, as well as the book as a whole; I definitely recommend giving it a read.

Brushing up on Electronics at Metrix Create:Space

Through word of mouth and a few convincing testimonials, I had decided to register for the Seattle based Metrix Create:Space electronics workshop. Fifty dollars and 3 hours turned out to be a very enjoyable hands-on learning experience. Most of my involvement with EE has been following how-to guides and reading theory, which doesn’t really apply to much of the work I’ve done with single-board microcontrollers like Arduino. Not having much (read: any) formal training on circuit or logic design, it was most beneficial to spend a few hours on a Sunday afternoon experimenting with voltage, current, resistors & capacitors; I’ve gained a new appreciation for how powerful and simplifying the Arduino + programming combination really is. The course was given by a high energy, excited-to-educate recent grad from the University of Washington, and I’d recommend it to anyone interested in learning the absolute fundamentals of electronics.

What we made: A circuit containing a 555 timer IC which acted as a metronome for blinking an LED based on the dynamic value of a potentiometer.

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Redhook Blonde: Just in time…

It would have been naive to think I’d last three years at Hornall Anderson without getting my hands on the design of at least one alcoholic beverage. Looks like I was right: Now on shelves, Redhook Blonde

Eastbound: The MIT Media Lab

After an amazing and formative six years in Seattle a new opportunity has arisen that will bring me to the great city of Cambridge, Massachusetts. On September 1st I will begin working as an assistant research and graduate candidate at the MIT Media Lab, studying under Dr.Hiroshi Ishii & the Tangible Media Group.

New Directions:

For at least the last two years I’ve known my interests were shifting from the design of ‘how things look’ to the design of ‘how things work’. I have been experiencing an increasing interest in the relationship shared between our digital and physical worlds. Heavy exposure to the concepts of interaction & experience design at Hornall Anderson set the course for my curiosity to grow from a small flicker to full flame; I attest it to the years of designing for people interacting with computers, spaces, and other people – something we refer to as experience design.

Today, my focus rests in human-computer interaction and its surrounding fields. As a result, I will spend at least the next two years exploring the intersection of physical atoms and digital bits, aiming to bridge their relationship in new & exciting ways.

Finally:

I’ll be keeping ThoughtSpoken updated with my research (where permissible), as well as life at MIT & The Media Lab.

MIT Media Lab

Tangible Media Group

(Photos: (left) Andy Ryan, from MIT News, (right) from the Tangible Media Group)

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30 Minute Serendipitous Brainstorming

What happens when you give 40 people flashcards of mixed sensors, actuators and display technologies and ask them to provide insights on how to improve a randomly selected public space? A lot, actually.

Today during a scheduled 30-minutes work session, I presented my team with this exact challenge. Groups of 4 were given a stack of flash cards containing roughly 15 objects ranging from thermal sensors to analog dials, and asked to come up with ways to enhance community spaces such as hospitals and parks with selected technologies. As a result, many methods and insights were discovered. Here are just a few:

——-

Public Park
Interactive Display, Mobile Application, Acoustic Sensors

Private Spot: A digital park community board & mobile application that allows you to see park activity through a wireless network monitoring acoustic sensors. Find a lowly populated area to have your picnic.

Airport Terminal
RFID & Receivers, Vibration Actuator, Mobile/Handheld Application

Enhanced way finding for impaired travelers through haptic networks & audio cues. Travelers would use a hand held device fitted with RFID that assists them in locating their destination through vibration feedback (hide/seek, hot/cold) as well as auditory cues through headphones.

Grocery Store
Web Camera, Pressure/Weight Sensor, RFID & Receiver, LCD display

Smart cart: A non standard shopping cart fitted with a number of sensors, and input modalities, that offers shoppers deep insights into the quality of foods and dietary balance placed within their cart, displayed on an LCD screen at the cart’s handlebars.

Public Library
Programmable LED lighting, Acoustic Sensors

Enhancing the space by installing LED wall lighting that passively reflects the levels of ambient noise. As the libray halls become louder, walls begin to glow red, kindly instructing the patrons to lower their volume.

——-

We will be hosting another session towards the latter part of next week, I’ll update with more insights as they’re discovered.

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Portland

A few weekends back, a group of us took a weekend trip down to portland. Nate Young put together this (cheesy, in his words – awesome in mine) video of all of us at work relaxing. Happy birthday, Joseph King. 30 is the new 20.

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CES 2010. Zero To Sixty In Less Than Thirty.

I’ve thought a lot about the creative process being subject to fatigue when projects carry on too long. Unsurprisingly, some of the most rewarding work I’ve done has been squeezed through the proverbial “we-need-it-done-yesterday” time vortex. You’re forced to listen to your instincts – you go with your gut. Maybe (just maybe) it’s that having little time to think, also leaves little time to generate fear. After all, it’s always fear that cheapens our ideas and worsens originality.

I was recently lucky enough to play a role in a project which, at first look, had literally every characteristic of certain failure. The timeline was short (less than a month), it was an afterthought experience for a larger initiative well underway at CES 2010, and suffered from a painfully modest budget. We’d have to design, fabricate, and install in just under three weeks. The writing was on the wall.

But that’s how we roll. Fear isn’t an attribute common of anyone here.

Over the course of the next few weeks, I would watch our creative engine hammer away at peak performance. The results were outstanding, and the video above proves that. The experience might have been surrounded by bleeding edge technology & garish large scale displays, but we exemplified the power of experience through interaction – and community. A snippet from an article on Woot.com summarizes it best:

    “But the nice thing about being a rich and evil nearly godlike force of nature is, you can afford to drop the cash on some sweet eye candy. So it was an absolute joy to hit what we thought of as the 3D Blue Cylinder Of Death and find that inside, there was a lovely interactive series of cubes. Touching a cube yourself, you activated a single musical loop. Asking a stranger to touch a second cube along with you, you created a tiny dance piece, and got to stand there grinning like an idiot with someone you’d never before met. It was a fantastic little gift to the exhibition and absolutely the best thing we saw all morning.”

I’m grinning like an idiot myself. Hoping projects like this keep coming.

Update: Additional media/reporting

Wired – 0:12 seconds in their CES highlight video
Cnn.com – Thumbail for “10 Cool New Toys From CES”

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First Look: Microsoft at CES 2010

ces2010

A snapshot of the soon-to-debut Microsoft Nucleus at CES 2010. The circular space features physical buttons that allow visitors to participate in a generative music experience – each button enables new sounds and projected visualizations within the space. Some really cool stuff happening here, follow up video & making of will be posted when the event is live.

The show opens tomorrow (Thursday, January 6)

Posted in Experience Design, Hornall Anderson, Interactive, Uncategorized | 2 Comments

2009 in Review

2009cluster

A year ends, and a new year begins. Like clockwork I feel the need to reflect. For me, 2009 was a good year. I spent a lot of time & energy readjusting my lifestyle and habits to coincide with an ever demanding work and professional schedule. The work I was able to do was new & exciting; entire new disciplines of design and creativity revealed themselves to me, and in mere months became the cornerstone of the work I do (experience design, interaction design, etc). I took on new responsibilities in the community as the acting Experience Design Director for AIGA Seattle, with which I was able to host my first experience design event (HIVE) to an overwhelmingly large audience, all in tandem with the debut of our (Hornall Anderson) new lab/research space. HAX, the Hornall Anderson Experience Lab is alone worthy of individual reflection. Two years ago I would have never imagined the level of technical skill & execution I’d be equipted with today, and much of that I owe to the creative incubation Hornall Anderson (and Omnicom) has arranged for us. I became, and continue to become, more and more focused on the thoughtful & academic approach to being creative. Never in my life have the great many disciplines of design & technology seemed so intriniscally woven. I’m looking forward to 2010, with an already impressive caliber of projects on the horizon, it is certain to be a great one.

Some of my favorite projects of 2009:

Madison Square Garden
Sears Tower Skydeck
HAX Project Metro
HIVE 5
MSVC
The Twitterverse

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